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- > > > I'd like to see this too, but it will be too difficult with the walls stillbeing
- > > > fixed with a single texture. Once this is sorted, we can start making our own wads!
- > >
- > > > This sounds just great, coming from a programmer too. :-)))
- > >
- > > Somebody needs to upgrade DEU first - it's bordering on the painful.
- >
- > Hmmm.. Maybe it's time we shake Anthony...
-
- Hehehe.... well, thanks to British Rail [my 3.5 hour journey turned into 5+ hours...
- luckily, I'd printed out DEU, and had something to do], I've made quite a large
- improvement on TOS-DEU. However, it _still_ crashes... however, its 'getting there' :)
-
- > Anthony, how is it going? Maybe you need some help? I bet there is one or two in here
- > that could help out if you have some serious problems with it.
-
- At the moment, I think it would be difficult for lots of people to work on at once -
- because its the graphics/interface stuff that is causeing problems, the various editor
- modules cannot really be worked on.
-
- When (I hope this is soon... but dont hold your breath) I solve this problem, it should
- be in a 'usable' state, but could do with some work, which could easily be done by more
- than one person...
-
- [for those who know DEU, all the WAD management stuff in the text-menu works fine, and
- all of the editor/node builder code should work - except that the interface code is
- causing problems. I have done all the intel->moto conversion, so there shouldn't be
- any problems with loading/saving the WAD files.]
-
- It looks like the version of DEU that I'm porting is NOT the latest version. :-( as it
- doesn't have support for Doom2/Heretic IWADs... I dont think that this modification
- will be very difficult.
-
- I hope thats satisfied any curiousity... :-)
-
- Anthony
-
-